Unwrella2 plug-in for Maya (single-seat license) now FREE. Download newest version 2.0

Unwrella2 plug-in for Maya (single-seat license) 2.0

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Size: 1 MB $ 185.88 License: Shareware

Unwrella2 plug-in for Maya (single-seat license) is a Graphic Apps::Editors software developed by 3d-io games & video production GmbH. After our trial and test, the software was found to be official, secure and free. Here is the official description for Unwrella2 plug-in for Maya (single-seat license):

What is Unwrella?

Unwrella is a fast and effective texture map unwrapper. It is designed to allow 3D artists to easily deal with large numbers of objects that need to be unwrapped. With a single mouse click artists can now unfold low and high-poly objects and produce UV Maps with an exact 1:1 stretch ratio and optimal UV space utilization. This type of texture seam and surface stretch reduced mapping allows for displaying of nearly seamless textures and normal maps in real-time engines or any other type of 3D production.

Why do I need Unwrella?

Because time is money, and we all know how long it takes to properly unwrap dozens or sometimes even hundreds of objects in a scene. Now imagine that you can select all of them, press “Apply Unwrella” and they get automatically unwrapped with optimally calculated UV maps, ready for your production.

Because you are tired of fighting with the seams in your textures and normal maps to prevent them from emerging in real-time 3D engines, where they would decimate the quality of your models. Those seams occur mostly because the classic way of manual unwrapping and pelting can never generate exact pixel mappings on the chunk borders (their sizes and orientations usually differ) and will therefore generate ugly and visible seams on the connection edges, since the pixels from one chunk are mismatching with the ones from its adjacent chunks.

Because you don't need to bother about the arrangement of the unwrapped chunks: Unwrella does this automatically. Unwrella distributes them in real-time to ensure optimal utilization of the available UV surface.

Because you will get much less chunks than you would by using other automated UV unwrappers (i.e. the 3D Studio MAX built-in Flatten UV). This offers a reduced number of seams and minimal wasted texture space while still providing the best possible pixel ratio.

Unwrella's advantages in real life production environments:

  • fast and simple automated UV generation

  • optimal UV space usage

  • less chunks

  • advanced options allow for padding & limiting chunks or stretch parameters

  • load & save settings

  • makes seamless textures and normal maps possible (especially important for realtime engines!)


For more informations, please visit our website at http://www.unwrella.com/





..

What is Unwrella?

Unwrella is a fast and effective texture map unwrapper. It is designed to allow 3D artists to easily deal with large numbers of objects that need to be unwrapped. With a single mouse click artists can now unfold low and high-poly objects and produce UV Maps with an exact 1:1 stretch ratio and optimal UV space utilization. This type of texture seam and surface stretch reduced mapping allows for displaying of nearly seamless textures and normal maps in real-time engines or any other type of 3D production.

Why do I need Unwrella?

Because time is money, and we all know how long it takes to properly unwrap dozens or sometimes even hundreds of objects in a scene. Now imagine that you can select all of them, press “Apply Unwrella” and they get automatically unwrapped with optimally calculated UV maps, ready for your production.

Because you are tired of fighting with the seams in your textures and normal maps to prevent them from emerging in real-time 3D engines, where they would decimate the quality of your models. Those seams occur mostly because the classic way of manual unwrapping and pelting can never generate exact pixel mappings on the chunk borders (their sizes and orientations usually differ) and will therefore generate ugly and visible seams on the connection edges, since the pixels from one chunk are mismatching with the ones from its adjacent chunks.

Because you don't need to bother about the arrangement of the unwrapped chunks: Unwrella does this automatically. Unwrella distributes them in real-time to ensure optimal utilization of the available UV surface.

Because you will get much less chunks than you would by using other automated UV unwrappers (i.e. the 3D Studio MAX built-in Flatten UV). This offers a reduced number of seams and minimal wasted texture space while still providing the best possible pixel ratio.

Unwrella's advantages in real life production environments:

  • fast and simple automated UV generation

  • optimal UV space usage

  • less chunks

  • advanced options allow for padding & limiting chunks or stretch parameters

  • load & save settings

  • makes seamless textures and normal maps possible (especially important for realtime engines!)


For more informations, please visit our website at http://www.unwrella.com/



you can download Unwrella2 plug-in for Maya (single-seat license) 2.0 free now.


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Platforms: Windows 2000,WinXP,Windows Server 2003,Windows Server 2003 x64,.NET 2.0 Windows,Windows Vista,Windows Server 2008,Windows Vista x64
Publisher: About 3d-io games & video production GmbH | 3d-io games & video production GmbH titles | Visit 3d-io games & video production GmbH
Downloads: 0 last month, 30 total
Last updated: More than a year ago ()
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